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Why Do Japanese Urban Legends Come With Rules?

Our illustration: red paper or white? A hand reaches over a school toilet stall.

Guide

Why Do Japanese Urban Legends Come With Rules?

Fifteen of the nineteen legends we checked have a rule. The four without one give you nothing to answer and nothing to do.

By Kaito Mori

Japanese urban legends come with rules because the rule is the part of the story you can use. A story only scares you. A rule tells you what to do. So you can pass it, fail it, try it, and tell a friend.

The rules hide the best surprises. One school ghost is beaten by a perfect test score. And the toilet ghost's famous question, "Red paper or blue paper?", began as "red or white." In its oldest form, people asked it of a yokai to send it away. Then the question changed sides.

You might expect the newer rules to be old charms, handed down for centuries. Many were not even in the first telling. Children, forum readers and even a manga added them later. Say "pomade" (hair grease) three times to escape the slit-mouthed woman? Schoolchildren spread that in 1979.

We checked 19 well-known Japanese urban legends, all of them on our Modern Urban Legends page. Fifteen have a rule. The four without one give you nothing to answer and nothing to do.

LegendThe ruleBreak it, and…First on record
Kuchisake-onnaAnswer "Am I pretty?" Children added: say "pomade" three timesShe cuts youGifu, December 1978
Aka MantoChoose red paper or blue paperYou bleed, or you turn blueSaid to be told in Nara in the 1930s
Kashima-sanAnswer her question right: "I need my legs right now"She takes that part of your bodyIn a book by 1995
Hikiko-sanSay her face is beautiful, or show her a mirrorShe drags you awayOnline, 24 July 2001
Hanako-sanThird stall, knock three times, ask if she is thereShe pulls you into the toiletAbout 1950
Kokkuri-sanCall it in, then send it homeIt may not leaveShimoda, about 1884
Satoru-kunCall him from a payphone. Never turn aroundYou are taken awayIn a book by 2003
Hitori kakurenboStart at 3 a.m.; end it with salt waterThe game does not endA forum, April 2007
Teke-tekeForget the story within three daysShe comes to youA manga, 1990s
KunekuneDo not look closelyYour mind breaksA forum, 29 March 2003
Kesaran-pasaranKeep it in a box. Look only once a yearYour luck fadesA folklore journal, 1950s
Okiku dollNo photos at the templeThe doll is said to dislike itA magazine, 1962
Hasshaku-samaDo not speak to her. Stay inside until 7 a.m.Nobody she meets is savedA forum, 26 August 2008
KotoribakoReaders added: do not search the nameReaders said they felt sickA forum, 6 June 2005
TsuchinokoRun uphillIt bites your legAn encyclopedia, 1712, under another name
Kisaragi StationNone—A forum, 8 January 2004
JinmenkenNone—A rumour, 1989–90
JinmengyoNone—A magazine, spring 1990
Turbo BabaNone—In a book by 1996

The monster asks a test question

Four of these monsters ask you a question. Kuchisake-onna asks, "Am I pretty?" The voice in the toilet asks, "Red paper or blue paper?" Kashima-san asks, "Do you need your legs?" Hikiko-san's cry sounds like a question: "Is my face ugly?"

These stories were told by schoolchildren. At school, a question has a right answer and a wrong one. A wrong answer costs you something. One psychological theory reads the red-paper story exactly this way: it is a child's fear of a wrong answer on a test, made into a ghost.

Hanako-san shows it best. In one telling, you show her a test paper with a perfect 100. She screams and vanishes. The ghost of the school toilet is beaten by a perfect score.

Children wrote the way out

Kuchisake-onna has no safe answer. Say no, and she cuts you. Say yes, and she shows her torn mouth and asks again. So in 1979, children passed around exits. Say "so-so." Give her amber-colored hard candy. Say "pomade" three times.

The red-paper voice is the same. In one telling, you ask for blue, and the voice says there is no blue paper. You must say red. Children kept opening new doors anyway. One telling says answer white. A 1999 book says answer "I don't want anything." Some say yellow saves you. Others say yellow turns your whole body yellow with sickness.

Why so many exits? A scary story is told to friends. And the first thing a friend asks is, "So what do you do?" Each teller needed an answer, so each school made one. That is why the rules never agree. There is not one rule. There are a thousand classrooms.

The ghost's question was once a charm

The red-paper question is older than the school version. In Kyoto, a custom warned of a yokai called Kainade. On the night of Setsubun, the night before spring, it stroked your bottom in the toilet. People kept it away by saying, "Shall I give you red paper, or white paper?"

In a toilet, paper is what your hand reaches for. So people offered the reaching hand some paper. A yokai writer, Murakami Kenji, links this charm to the school toilet. The oldest school form, from 1930s Nara, also offers red or white. Blue came later. Why a toilet? In old Japan, the toilet was a small hut outside the house. At night you went there alone, in the dark. Homes even honored a god of the toilet, and left red-and-white dolls there for it. Hanako-san wears red and white in many tellings, too.

Now look at who speaks. In the old custom, a person asked the question to protect themselves. In the school story, the voice in the toilet asks it. How? A story keeps the words and loses the reason. The Setsubun part was lost on the way into schools. Only a strange question in a dark toilet was left. And a strange voice in a dark toilet sounds like a ghost. The charm changed sides.

A rule you cannot keep

Some rules are built so you fail. Teke-teke's rule came with a 1990s manga episode: forget this story within three days, or she comes. Try not to think of something, and you think of it. The rule keeps her in your head for three days.

Kashima-san works the same way. She comes to whoever has heard her story. The trap closes when the story ends, not when you meet her.

Satoru-kun's rule is "never turn around." So no source describes his face. The rule is the reason nobody has seen him. Kunekune's rule is "do not look closely." The danger is your own curiosity. Even the lucky white puff ball kesaran-pasaran has one: look more than once a year, and the luck fades.

These rules do not protect you. They keep the story in your mind, and that is where a story lives.

Steps travel faster than stories

A story asks to be heard. A list of steps asks to be tried. And every try becomes a new story to tell.

Kokkuri-san, a Japanese coin version of the Ouija board, shows the speed. Around 1884, people at the port of Shimoda learned it, and boatmen carried it from port to port. By 1887 it was reaching the far north of Japan's main island. That took three years, with no phones and no internet. The goodbye rule was there already. An 1887 magazine joked about neighbours who said "please come in" and "please go home" every day.

Hitori kakurenbo, a hide-and-seek ritual game for one person, did the same online. The full steps went up on a forum on 21 April 2007. Readers tried them and posted what happened. By June, a TV show covered it. Later, a post signed as the first poster said several early "players" were him, typing on three phones. He said he never played it himself. A list of steps needs people who say "I tried it." Here, some of the first ones were one person.

No question, no rule

Four legends have no rule at all. Turbo Baba runs beside your car in a tunnel. Jinmenken outruns cars on the highway. Speak to it, and it snaps, "Leave me alone." That is a line, not a rule: it gives you nothing to do. Jinmengyo is a koi fish in a temple pond. Kisaragi Station is a stop that nobody knew, reached by one rider in one night of posts.

None of the four asks you a question. None can be called up, kept, or escaped with a few steps. They just happen, or they are just seen.

A rule lives where there is a test: a question to answer, or a step to take. You cannot get a test wrong if nobody sets one.

Try one, or read on

Two of these rules are full games. How to play kokkuri-san has the steps and a board to print. How hitori kakurenbo is played gives the steps, the ending and where they came from. Nothing bad has ever been shown to happen.

For which legend went furthest into real life, see Japanese urban legends, ranked.

The Kainade and toilet-god links are theories, not records. And one mystery is still open. Why "pomade"? No version of the story explains it.

Sources

  • Japanese Wikipedia: 赤い紙、青い紙 (the 1930s Nara form, the test-answer theory, the variants), トイレの花子さん, カシマさん, さとるくん, テケテケ, 八尺様, コトリバコ, ひとりかくれんぼ, こっくりさん
  • Murakami Kenji (2005), via Japanese Wikipedia: the Kyoto Setsubun custom against Kainade, and toilet-god paper dolls, as possible roots of the red-paper question
  • Matsutani Miyoko (1987), Tsunemitsu Tōru (1990) and Kuno (1999), via Japanese Wikipedia: school variants of the red-paper question
  • Yamaguchi Bintarō (2007): Hanako-san and the 100-point test paper
  • Namiki Shin'ichirō (2008), via Japanese Wikipedia: the toilet-god theory for Hanako-san's red and white
  • Inoue Enryō, 'Yōkai Gendan' (1887): kokkuri-san at Shimoda and its spread, 1884–1887
  • Yoshioka Kazushi (2026), quoting the magazine Dandan Chinbun, 19 March 1887 ('please come in', 'please go home')
  • The 2channel Occult board threads of April and June 2007 (hitori kakurenbo), 6 June 2005 (Kotoribako) and 26 August 2008 (Hasshaku-sama)
  • Hirota (2024): Kotoribako readers' reports and the 2007 list of words not to search
  • 'Wakan Sansai Zue' (1712), the nozuchi-hebi entry: run uphill to escape
  • Murakami Kenji (2005), via Japanese Wikipedia: the kesaran-pasaran box, the face powder, and looking only once a year
  • 'Jigoku Sensei Nūbē' (manga, 1993–1999), the Teke-teke episode and its three-day warning

Creatures in this guide

Kuchisake-onna

Kuchisake-onna

口裂け女

A masked woman who asks 'Am I pretty?'—then removes the mask to reveal a mouth slit ear to ear.

menacing
Akai Manto

Akai Manto

赤いマント

A voice in the school toilet offers red paper or blue paper, and in the typical version both answers kill.

sinister
Hanako-san of the Toilet

Hanako-san of the Toilet

花子さん

Knock three times on the third stall of the third floor, ask for her by name, and a small voice answers yes.

eerie
Kashima-san

Kashima-san

カシマさん

Hear her story and she visits in a dream or by phone, asking riddles. Answer wrong and she takes a part of your body.

menacing
Hikiko-san

Hikiko-san

ひきこさん

A tall woman in a tattered white kimono who drags children away on rainy days, said to have once been a bullied girl herself.

vengeful
Satoru-kun

Satoru-kun

さとるくん

A boy you summon by calling your own phone from a payphone. He calls back within a day and creeps closer each time, until he says he is right behind you.

mysterious
Teke-teke

Teke-teke

テケテケ

The ghost of a woman cut in two by a train, who drags herself on her arms with a 'teke teke' sound.

menacing
Kokkuri-san

Kokkuri-san

狐狗狸

Fingers on a coin, a sheet of yes and no, and a fox, a dog, and a tanuki written over a foreign game.

deceptive
Hitori Kakurenbo

Hitori Kakurenbo

一人かくれんぼ

Hide-and-seek played alone, with a stuffed doll, from a set of instructions posted in 2007.

eerie
Hasshaku-sama

Hasshaku-sama

八尺様

A woman about eight feet tall stands on the other side of the hedge, and the sound she makes is po, po, po.

ominous
Kunekune

Kunekune

A white thing writhing far out in the rice field on a windless day; look at it long enough to understand what it is and you stop being able to think.

eerie
Kotoribako

Kotoribako

子取り箱

A small wooden box from a 2005 forum story, said to be a curse. Researchers find no such tradition in Shimane.

ominous
Okiku Doll

Okiku Doll

お菊人形

A bobbed Japanese doll at a Hokkaido temple whose short hair is said to have grown down to its shoulders after the little girl who loved it died.

eerie
Kisaragi Station

Kisaragi Station

きさらぎ駅

A train ride, told live on a forum in 2004, ends at a station that is not on any timetable.

eerie
Jinmenken

Jinmenken

人面犬

A dog with a man's face that outruns cars on the highway and tells people to leave it alone.

mischievous
Turbo Granny

Turbo Granny

ターボババア

An old woman who runs alongside speeding cars on all fours, a paper reading 'Turbo' taped to her back.

swift
Jinmengyo

Jinmengyo

人面魚

A carp in a temple pond whose markings looked like a human face, and the 1990 media storm that made it famous.

harmless
Kesaran-pasaran

Kesaran-pasaran

A white puff that drifts through the air. Keep it in a paulownia box and feed it face powder, and it brings luck.

benevolent
Tsuchinoko

Tsuchinoko

槌の子

A short, thick snake shaped like a wooden mallet. Japanese towns have offered reward money for one since 1989.

elusive